'Marie'. Female base mesh with ZBrush sculpting, textures created in Substance Painter and rendered in V-Ray. Clothing is painted on (for now) until I get to making some 3D outfits for her in 3D. My goal was to make her believably attractive with proportions I find appealing and realistic.
Planned: Various clothing, more hairstyles, etc. I'll add more renders here as I go.